Dead space movie concept art12/24/2023 Our color palette is much more warm and decayed, like a horror movie. Since Sci-Fi comes through pretty easily, we've tried to avoid the usual sci-fi color palettes (which tend to be green and black like Aliens or blue and shiny like Terminator 2). Two things we've keyed on from the start are horror and believability. Now we had the outline, but we needed the color and feel of the suit. The idea is kind of like taking the loader from the end of Aliens and evolving it 400 years or so.Īfter a lot of iteration, here is the sketch that turned into the final design. Isaac's suit and RIG are functional mining equipment designed to help him survive and augment his strength for lifting and cutting, not fight aliens. He is very specifically not designed to be shot at, and he doesn't have macho armor plates all over him. His outfit had to look functional and utilitarian, basically like a space welder. The key idea is that Isaac is an Engineer, not a Space Marine. Isaac's look came about through a lot of thinking and designs. That gave me the idea, though, to do a blog about where Isaac's suit came from. it's pretty superficial and depends on what parts you're looking at. Which, especially in that first Game Informer cover, he kind of does. One thing I see a lot in forums and websites is how Isaac looks like a space welder or something. Making a game is a long process, and lots of times you don't know if something you're trying is really going to hit until after it comes out, and by then it's too late to really react or get a conversation going.īut here we are, months before the game comes out, having a conversation! Good times! By the way, that story you told was so funny. I've got to tell you, this blog/forums thing is way cool. And, as always, you can make your way over to the official Dead Space development blog at deadspace.ea.com to see how things have been progressing on the title. The exclusive blog and concept art can be viewed in their entirety after the break and features Dead Space Art Director Ian Milham talking about the history of the already iconic suit that lead character Isaac wears. Thanks to EA and the entire Dead Space development team, we've been given the opportunity to share with you an exclusive Dead Space dev blog prior to its official release later this week.
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