![]() ![]() ![]() Publicado originalmente por BigBoss87:HI there Maybe someone controlling a giant robot? whatever it is, i can't wait to see. I have to think about what this 'big boss' will be like. The other buildings are just screaming for upgrade options, a priest at the church to heal you or the above suggested truck fixes/speedups/tank tracks to get over barricades.Publicado originalmente por general.catallion:i agree with huggydeathbunny that the other building should have something you can upgrade or something, especially since the turrets have very limited upgrades right now, so investing in starting currency becomes redundant after a little bit, speaking of the turrets, it would be cool if the turrets were old buildings that you turn into your defenses, maybe even make it so only certain buildings would accept x weaponsġ other thing, for the final vehicle, it would be cool if some big boss or something shows up that you have to defeat before you can actually complete the level, either preventing the escaping vehicle from going (should probably have invincibility if it get's stopped midway or so through the road) or the boss appears after the vehicle has already escaped. The other balance aspects where fine for me, 4 or 5 i forget now, deaths I think got me to clearing truck 10 in the demo. Just circle strafing at the end of each truck run for a loooong time compared to the defence aspect got a bit tedious for me personally. perhaps the truck breaks down and you need to fetch a wheel or there are detours setup by the hoard or even barriers to be hacked up. It is a bit too much about the cleanup post vehicle run though, balance a bit more towards defence of the truck seems more on brand here, simply slowing it down a bit while increasing its armour by quite a lot would work, or lowering mob size while increasing their XP coin drops Publicado originalmente por HuggyDeathBunny□□:Loved the demo, great style and arcade gameplay, with a nice induction of the rogue element. ![]()
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